JoboGo
A mobile game application that uses augmented reality and geolocation technology to create playful interactions in the real-life metaverse, helping young people discover their career paths through engaging, location-based challenges.
Published on Jan 2023, updated on 10th Aug 2024

- Role
- Lead UX Researcher & UI/UX Designer - Conducted participatory design, user research, prototyping, and usability testing
- Duration
- Multi-phase study with 7 co-design sessions, 12 participants, 3 prototype iterations
- Tools
- Figma, MAXQDA, Miro, AR frameworks, Mobile GPS, Machine Learning algorithms
- Methods
- Interviews, observations, usability testing, expert reviews, cognitive walkthroughs, co-design
- 12
- participants aged 19-35
- 7
- co-design sessions
- 3
- prototype iterations
Overview
In today’s rapidly evolving job market, many young people struggle to find careers aligned with their interests. This research addresses critical gaps in career exploration through innovative technology.
Research questions & user personas
Design process & methodology
Sessions 1-2: Pre-study phase
Participants: P1-P4 (4 HCI students). Methods: Semi-structured interviews, idea generation. Duration: 1-2 hours each. Outcome: Identified user needs, attitudes toward games/jobs, initial concept development.
Sessions 3-5: V1.0 appropriation
Participants: P1-P4. Methods: Usability testing, observation, interviews. Prototype: Campus-specific GPS questions. Outcome: Feedback on visual design, real-world interaction, identified need for location flexibility.
Session 6: First evaluation
Participants: P5-P9 (Fresh perspectives). Methods: Usability testing, think-aloud protocol. Key finding: 800+ meters is uncomfortable for users - reduced to 500m maximum.
Session 7: V2.0 mid-appropriation
Participants: P10-P11. Methods: Usability testing, cognitive walkthrough. Major changes: Added 6 career genres, AR integration, social features, gamification elements.
UI design & visual system
Designed in Figma with dark green as primary color representing growth, new beginnings, and abundance. Color-coded career categories for easy navigation.
Game genres: career categories
Based on Nebraska Career Education Model - 6 color-coded career fields:
Engineering
Color: Green. Energy, Manufacturing, Architecture, Transportation
Health Service
Color: Pink. Biotechnology, Diagnostics, Health Informatics, Therapeutic Services
Business Management
Color: Brown. Marketing, Hospitality, Administration, Finance
Human Services
Color: Red. Government, Law, Education, Public Safety
Natural Resources & Agriculture
Color: Blue. Agribusiness, Animal Systems, Environmental Resources, Food Processing
Arts & Communication
Color: Purple. Audio/Video, Graphic Design, Broadcasting, Performing Arts, IT
Key features & functionality
AR location discovery
Use phone camera to find virtual question cards placed in real-world locations within 500m radius
Geolocation technology
GPS identifies relevant industry locations (hospitals, studios, offices) and generates contextual questions
Time-based scoring
Points awarded based on discovery speed, accuracy, and independence (max points for no-help completion)
Gamification system
Daily challenges, friend competitions, leaderboards (global/regional/personal), achievement badges
Research findings & impact
Location flexibility
Removed fixed location selection - users now find questions anywhere, making game accessible globally
AR enhancement
Camera-based AR card finding increased engagement and “game feel” significantly
Social motivation
Friend challenges and leaderboards drove sustained engagement and competition
Visual feedback
Spider diagrams effectively communicated strengths; users requested more detailed analytics
Onboarding critical
6-page tutorial reduced confusion and increased feature discovery
Participatory design outcomes
Co-design with HCI students
Ensured technical feasibility and game design best practices
Industry expert input
Validated question relevance and realism across all 6 career fields
Iterative testing with fresh participants (P5-P9)
Provided unbiased feedback each phase
Living Lab approach
Captured authentic usage scenarios and environmental factors